﻿// <copyright file="ConfigurationContext.cs" company="MUnique">
// Licensed under the MIT License. See LICENSE file in the project root for full license information.
// </copyright>

namespace MUnique.OpenMU.Persistence.EntityFramework
{
    using Microsoft.EntityFrameworkCore;

    /// <summary>
    /// Context to access the game configuration (read-only).
    /// </summary>
    public class ConfigurationContext : EntityDataContext
    {
        /// <summary>
        /// Initializes a new instance of the <see cref="ConfigurationContext"/> class.
        /// </summary>
        public ConfigurationContext()
        {
            this.ChangeTracker.QueryTrackingBehavior = QueryTrackingBehavior.NoTracking;
        }
    }
}